[player] #Level based damage attribute modifier #Range: 0.0 ~ 10.0 werewolf_damage = 1.0 #Level based speed attribute modifier #Range: 0.0 ~ 5.0 werewolf_speed_amount = 0.2 #Level based armor toughness attribute modifier #Range: 0.0 ~ 10.0 werewolf_armor_toughness = 3.0 #Level based claw damage attribute modifier #Range: 0.0 ~ 2.147483647E9 werewolf_claw_damage = 2.0 #Cooldown of bite attack (in ticks) #Range: > 5 bite_cooldown = 120 [mobProps] [mobProps.werewolf] #Range: 0.0 ~ 1.7976931348623157E308 werewolf_attack_damage = 3.0 #Range: 0.0 ~ 1.7976931348623157E308 werewolf_attack_damage_pl = 1.0 #Range: 10.0 ~ 1.7976931348623157E308 werewolf_max_health = 30.0 #Range: 0.0 ~ 1.7976931348623157E308 werewolf_max_health_pl = 3.0 #Range: 0.1 ~ 2.0 werewolf_speed = 0.3 #Time until a werewolf turns back human #In Seconds #Range: > 10 werewolf_transform_duration = 25 [mobProps.human_werewolf] #Range: 0.0 ~ 1.7976931348623157E308 human_werewolf_attack_damage = 3.0 #Range: 10.0 ~ 1.7976931348623157E308 human_werewolf_max_health = 30.0 #Range: 0.1 ~ 2.0 human_werewolf_speed = 0.36 [skills] [skills.werewolf_form] #Time a player can stay in werewolf form #In seconds #Range: > 1 werewolf_form_time_limit = 80 [skills.werewolf_form.human_form] human_form_enabled = true #In seconds #Range: 0 ~ 10000 human_form_cooldown = 0 #Range: 0.0 ~ 5.0 human_form_speed_amount = 0.2 #Range: 0.0 ~ 20.0 human_form_armor = 5.0 #Range: 0.0 ~ 10.0 human_form_armor_toughness = 2.0 [skills.werewolf_form.beast_form] beast_form_enabled = true #In seconds #Range: 0 ~ 10000 beast_form_cooldown = 0 #Range: 0.0 ~ 5.0 beast_form_speed_amount = 0.4 #Range: 0.0 ~ 100.0 beast_form_attack_damage = 3.0 #Range: 0.0 ~ 20.0 beast_form_armor = 20.0 #Range: 0.0 ~ 10.0 beast_form_armor_toughness = 8.0 #Range: 0.0 ~ 20.0 beast_form_health = 8.0 #Range: 0.0 ~ 1.7976931348623157E308 beast_form_bite_damage = 4.0 [skills.werewolf_form.survival_form] survival_form_enabled = true #In seconds #Range: 0 ~ 10000 survival_form_cooldown = 0 #Range: 0.0 ~ 5.0 survival_form_speed_amount = 0.5 #Range: 0.0 ~ 100.0 survival_form_attack_damage = 1.5 #Range: 0.0 ~ 20.0 survival_form_armor = 16.0 #Range: 0.0 ~ 10.0 survival_form_armor_toughness = 6.0 #Range: 0.0 ~ 1.7976931348623157E308 survival_form_bite_damage = 3.0 #Range: 0.0 ~ 1.7976931348623157E308 survival_form_health = 4.0 [skills.howling] howling_enabled = true #Range: 0.0 ~ 5.0 howling_attackspeed_amount = 2.0 #In seconds #Range: > 1 howling_cooldown = 35 #Howling effect duration #In seconds #Range: > 1 howling_duration = 10 #Duration that cancels new howling effects #In seconds #Range: > 1 howling_disabled_duration = 10 [skills.bite] bite_enabled = true #In seconds #Range: > 0 bite_cooldown = 5 [skills.health] #Range: 0.0 ~ 10.0 health_amount = 5.0 [skills.health_reg] #Range: 0.0 ~ 1.0 health_reg_modifier = 0.2 [skills.resistance] #Range: 0.0 ~ 10.0 resistance_amount = 3.0 [skills.speed] #Range: 0.0 ~ 1.0 speed_amount = 0.013 [skills.rage] rage_enabled = true #In seconds #Range: > 0 rage_duration = 10 #In seconds #Range: > 0 rage_cooldown = 30 #Range: 0.0 ~ 1.7976931348623157E308 rage_bite_damage = 4.0 [skills.sense] sense_enabled = true #Range: 1 ~ 400 sense_radius = 25 #In seconds #Range: > 1 sense_duration = 30 #In seconds #Range: > 1 sense_cooldown = 90 [skills.stun_bite] #In ticks #Range: > 0 stun_bite_duration = 30 [skills.bleeding_bite] #In ticks #Range: > 0 bleeding_bite_duration = 100 [skills.better_claws] #Range: 0.0 ~ 2.147483647E9 better_claw_damage = 1.0 [skills.fear_action] fear_action_enabled = true #In seconds #Range: > 1 fear_action_cooldown = 25 [skills.hide_name] hide_name_enabled = true #In seconds #Range: > 1 hide_name_cooldown = 1 #Intended for unlimited usage #In ticks #Range: > 1 hide_name_duration = 2147483647 [skills.leap] leap_enabled = true #In seconds #Range: > 1 leap_cooldown = 6 [skills.sixth_sense] sixth_sense_enabled = true #In seconds #Range: > 1 sixth_sense_cooldown = 30 #Intended for unlimited usage #In ticks #Range: > 1 sixth_sense_duration = 2147483647 [skills.wolf_pack] wolf_pack_enabled = true #In seconds #Range: > 1 wolf_pack_cooldown = 120 #In seconds #Range: > 1 wolf_pack_wolf_duration = 25 #Spawned wolves when the wolf pack skill is unlocked #Range: 0 ~ 10 wolf_pack_wolf_amount = 2 [skills."movement tactics"] #Doge chance for the movement tactics skill #Range: 0.0 ~ 1.0 movement_tactics_doge_chance = 0.25 [skills.thick_fur] #Multiplier for the default damage reduction of the werewolf fur #Range: 1.0 ~ 10.0 thick_fur_multiplier = 1.5 [potions] #How much a Werewolf should be weakened by a silver item #Range: -1.0 ~ 0.0 silverStatsReduction = -0.2 #How much damage the bleeding effect should do per damaging tick #Range: 0.0 ~ 1.7976931348623157E308 bleedingEffectDamage = 0.4 [util] #in seconds #Range: > 1 silverBoldEffectDuration = 4 #in ticks #Range: > 1 silverItemEffectDuration = 30 #if skeletons should ignore werewolves skeletonIgnoreWerewolves = true [refinements] #Increased doge chance for movement tactics skill #Range: 0.0 ~ 1.0 greater_doge_chance = 0.1 #Increased wolf spawning for the howling action #Range: 0 ~ 5 more_wolves = 1 #In Seconds #Range: > 0 werewolf_form_duration_general_1 = 20 #In Seconds #Range: > 0 werewolf_form_duration_general_2 = 40 #In Seconds #Range: > 0 werewolf_form_duration_survival_1 = 20 #In Seconds #Range: > 0 werewolf_form_duration_survival_2 = 30 #In Seconds #Range: > 0 werewolf_form_duration_beast_1 = 20 #In Seconds #Range: > 0 werewolf_form_duration_beast_2 = 30 #In Ticks #Range: > 0 rage_fury_timer_extend = 60 #In Ticks #Range: > 0 stun_bite_duration_extend = 20 [oils] #the amount of hits the oil stays on the weapon #Range: > 1 silverOil1Duration = 15 #the amount of hits the oil stays on the weapon #Range: > 1 silverOil2Duration = 40